# Pitcrew brand

The direction is autonomous motorsport after dark. Carbon black #04090D, cold cyan #3CE8FB, signal red #F3493E and near-white #F0F5FA. Barlow Condensed carries compressed italic race-event headlines; Barlow carries practical labels. Angular control cuts, numbered camera segments and narrow telemetry lines make the interface feel like a broadcast paddock.

The original P mark combines a circuit turn with a forward split. The new PFP gives it a satin-metal finish on carbon texture; the X banner pairs the mark and name with a real rendered car closeup and the single approved tagline. Avoid extra slogan lines, glossy pill controls or pale studio platforms.

Four crews use distinct liveries: Dust Devils cold cyan, Redline red, Cold Start silver and Odd Job violet. The car body, rims, interior and textured materials come from the properly credited CarConcept artist asset; Pitcrew controls its own colors, decals, license and staging. No third-party logos appear in the scene. See README.md and the exact bundled CarConcept notice for licensing.

Files: logo.svg; social/banner.svg and banner.png1500×500; social/pfp.svg and pfp.png1024×1024. Website and scene source remain editable. Team portraits and fallback images are genuine screenshots of that renderer.

## Product language

Pitcrew's main game is the self-hosted Redline driving engine at `/race/`: three fictional circuits, player-controlled practice against a rule-based AI rival, free friend duels via PeerJS/WebRTC, and free drive. Local practice and peer-to-peer finishes are not server-verified league records and do not award prizes. The current play line is “Take the wheel.” Keyboard and mobile touch controls, sound, fullscreen and an exit to the paddock are available.

The separate agent league retains bounded, rule-based autonomous drivers. Its race snapshots, finish positions, saved replay and standings come from the shared service. Guest entry is available, wallet linking is optional, and usage is capped by race control. The server collection saves cosmetic race receipts. There is no cash/token prize settlement or paid event entry. Describe player driving and server agent races as separate modes.

The driving fork’s car and environment credits are at `/race/credits.html`; the editable fork and original upstream asset ledger are preserved under `outputs/pitcrew-redline`. Original car model materials, maker identities, license links and modification notices remain credited.
